The best way to become active on campus.
Intramural sports are scheduled competitive and recreational activities. Intramural activities are offered for both men and women. Participants may choose from individual, dual or team activities. Male, female, and coed activities are organized into various skill levels for the enjoyment of the participant.
Outdoor Soccer
Information
Spring semester sport; 7on7 teams; Played at Panthersville
Rules
All standard Intramural Rules and NFHS rules apply except with the following changes/clarifications:
Grace period: 5 mins max. If a team has at least 1 participant signed in at game time, but not enough to play, the team will be given 5 mins to get enough players. If after 5 mins, the team is still short players, the game is a forfeit. If the teams gets enough to play before the 5 mins is up, the game will begin, and the other team will be awarded 1 goal. The game clock will reflect the amount of time elapsed for the grace period. If no players are signed in at game time, there is no grace period, and the game is declared a forfeit.
1. The game will be played by teams of 7 players each. 6 field players and 1 goalie. You must have 6 players to start a game. The 7th person can be added anytime. You can finish a game with less than 6 players, as long as the referees determine you have a chance to win and no one's physical well-being is compromised. For Co-Rec, you can have as many females as you want on the field up to 7, but the maximum number of males you can have on the field is 4, as long as one male is the goalie. If a female is the goalie, only 3 males are allowed on the field.
Grace period: 5 mins max. If a team has at least 1 participant signed in at game time, but not enough to play, the team will be given 5 mins to get enough players. If after 5 mins, the team is still short players, the game is a forfeit. If the teams gets enough to play before the 5 mins is up, the game will begin, and the other team will be awarded 1 goal. The game clock will reflect the amount of time elapsed for the grace period. If no players are signed in at game time, there is no grace period, and the game is declared a forfeit.
1. The game will be played by teams of 7 players each. 6 field players and 1 goalie. You must have 6 players to start a game. The 7th person can be added anytime. You can finish a game with less than 6 players, as long as the referees determine you have a chance to win and no one's physical well-being is compromised. For Co-Rec, you can have as many females as you want on the field up to 7, but the maximum number of males you can have on the field is 4, as long as one male is the goalie. If a female is the goalie, only 3 males are allowed on the field.
2. The ball cannot be dropkicked, punted or thrown across half-field in the air by the goalkeeper. The ball can be placed on the ground and kicked anywhere.
3. The goalkeeper can play the ball with his/her hands only if the ball is in the plane of the goalie box.
4. The goalkeeper CAN play the ball with his/her hands if the ball is passed to them by their own teammate.
5. Any defensive player who intentionally makes contact on the ball with his/her hand in the goalie box, the player will be issued a blue card, along with a penalty kick for the other team.
6. If any player receives 3 blue cards, 1 yellow and 1 blue card, 2 yellow cards or 1 red card during a game, he/she will be ejected from that game. If any player receives 3 blue cards, 1 yellow, and 1 blue card, or 2 yellow cards during the season, he/she will automatically have to sit out at least the next game. Any player receiving a red card will automatically have to sit out at least the next game. If ejected, that player must meet with the Intramural Director before being allowed to play in further games. It is the player’s responsibility to schedule the meeting with the Intramural Director. The meeting must take place in the Director’s office the next day at the earliest.
3. The goalkeeper can play the ball with his/her hands only if the ball is in the plane of the goalie box.
4. The goalkeeper CAN play the ball with his/her hands if the ball is passed to them by their own teammate.
5. Any defensive player who intentionally makes contact on the ball with his/her hand in the goalie box, the player will be issued a blue card, along with a penalty kick for the other team.
6. If any player receives 3 blue cards, 1 yellow and 1 blue card, 2 yellow cards or 1 red card during a game, he/she will be ejected from that game. If any player receives 3 blue cards, 1 yellow, and 1 blue card, or 2 yellow cards during the season, he/she will automatically have to sit out at least the next game. Any player receiving a red card will automatically have to sit out at least the next game. If ejected, that player must meet with the Intramural Director before being allowed to play in further games. It is the player’s responsibility to schedule the meeting with the Intramural Director. The meeting must take place in the Director’s office the next day at the earliest.
7. The game will consist of two 18-minute halves with a running clock. The clock will only stop for injuries and on all whistles during the last 1 minute of both halves. There are NO timeouts. There will be NO extra time added for any reason.
9. Either team may substitute at any time during the start of a new half, after a goal is scored, or on a goal kick. On throw-ins or corner kicks the team in possession may substitute. However, on a thrown-in or corner kick the team without possession can substitute only if the team in possession initiates the substitution
10. The kickoff can go in any direction. Players must be on their defensive half of the field and may not cross the midfield line until the ball is kicked.
11. Players are required to provide the 5 yard distance on free kicks. An intentional violation of this rule results in a blue card.
11. Players are required to provide the 5 yard distance on free kicks. An intentional violation of this rule results in a blue card.
12. If a game ends in a tie, we will have a 3 minute sudden-death overtime. If still tied, then a penalty kick shootout will occur. Each team will get 3 attempts from 3 different players. If still tied, each team will alternate 1 shot each until one team takes the lead. Each team will be allowed an equal amount of attempts. Anyone can be the goalie during the shootout, but the same player must be goalie the entire time. The goalie can be one of the 3 to shoot. For CoRec games, each team must alternate gender during the shootout.
13. At half time or any point during the 2nd half there is a 7-goal difference in the score, the game will be called at that point. If there is a 5-goal difference at 2 mins left in the game or any point after, the game will be called.
14. It is advised, but not required, that players wear shin guards. There will be some for your use that can be checked out through the IM Supervisor on duty.
15. There are no offside calls and all kicks are DIRECT kicks. Players must wait for whistle before play resumes. A whistle will stop the play and a whistle will begin the play. The player must wait on the 2nd whistle.
16. Sliding by anyone (other than goalkeeper in and around his/her box) will result in a violation. If contact is made with another player while sliding, the player will receive a blue card, or yellow card, or a red card if considered dangerous by the referees. Sliding which causes another player to jump out of the way could also receive a card. There does not need to be contact to receive a card. Bicycle kicks of any type are also prohibited. General rule of thumb is to not leave your feet, unless to jump up to head a ball. This is a judgment call and CANNOT be protested.












